做住諗實驗室 階段2 ▹ 2022.1 | 「當應用劇場遇上電子遊戲」大師班共學課

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由美國的多媒體藝術工作者Attilio Rigotti主持 4 節線上大師班,將逐步解構遊戲的本質,深入解構線上遊戲互動概念、加入劇場的美學藝術元素、科技協同等等,實驗將「劇場」、「網絡遊戲」 及「教育」緊扣融合。同時,我們重視參加者能將學習內化;因此承接每節課後,將有資深應用劇場工作者引導各路學員施展渾身解數,互相協作,挑戰想像,一同迸發新構思!

課程內容涵括:(詳參英文版本)

  • 從藝術角度理解電子遊戲設計的發展歷史
  • 拆解電子遊戲設計的思路與進程
  • 了解「玩遊戲」跟「說故事」之間的複雜關係
  • 探討何謂有效的觀眾參與/互動元素
  • 探索如何在敘事中設計有意義的兩難選項,營造故事張力
  • 設計結合電子遊戲和現場演出的線上互動劇場雛型

導師:Attilio Rigotti 多媒體藝術工作者,GLITCHWORKS.ORG 的創辦人之一 (詳參英文版本)

日期: 2022年1月8, 15, 22, 29日(六)
時間: 2022年1月8, 15, 29日(六)
10am-1pm [線上大師班] (英語授課)
2pm-5pm [共學Jamming Class] (廣東話/英文進行,根據當場參加者得需要)
2022年1月22日(六)
12:30pm-3:30pm [線上大師班] 3:30pm-6:30pm [共學Jamming Class]
地點: TEFO 開放空間 – 大埔藝術中心306室
費用: 正價 HK$1,500
二人同行優惠 每位 HK$1,200
截止報名: 2021年12月31日 或 額滿即止
備註﹕ 參與此課程的學員申請第三階段之<駐場伙伴計劃2022>可獲優先考慮

 

工作坊付款方法:
1) 於一星期內以下列其中一種方式繳交費用:
A) 銀行入數(存入款項至匯豐銀行戶口 813-212719-001)
a) 銀行過數  或
b) 存入現金至匯豐存鈔機 或
c) 存入劃線支票(抬頭:「香港教育劇場論壇有限公司」)
[入數於入數紙寫上閣下的姓名及聯絡電話,電郵至kityan.lam@tefo.hk]

B) 郵寄劃線支票
支票抬頭:「香港教育劇場論壇有限公司」
郵寄地址:香港大埔安邦路12號大埔藝術中心306-307室
[請於支票背面註明「大師班共學課2022」,並附上閣下的姓名及聯絡電話]

2) 若逾期未收到繳費通知,本會有權不保留名額。

WORKSHOP DESCRIPTION
As the global pandemic shifted live theatre and applied theatre into the digital sphere, it brought with it a series of unknown complications, but also a world of untapped possibilities. New digital tools heightened and transformed artistic experiences, artists then took those tools and adopted film, visual arts, and interactive media to reimagine live theatre practice. Perhaps the most exciting part of the digital, hybrid experience was the discovery of a new way to relate to audiences or participants: they were the ones creating their own experience either solo on their computer, or together with strangers online.Interestingly enough though, there’s already a medium that has been exploring interactivity for decades: video games.Why are video games so massively popular? How do they tell stories and create emotional impact? What is interactivity? But more importantly, what can other disciplines learn from it?This workshop series explores exactly how video game design and interactivity can help enhance digital applied theatre and drama education program designs. Workshop participants will:
• understand the history and impact of video games as an art form
• break down what a game design process looks like.
• understand the tension between gameplay and storytelling.
• investigate how to incorporate interactivity and audience engagement into live theatre.
• explore what it means to create meaningful and impactful choices in storytelling.
• prototype and design digital interactive experiences, focused on social issues in Hong Kong.

By being exposed to new technologies and tools, as well as innovative methodologies and processes, participants can harness the power of digital interactivity to take their new work to new and exciting heights!

Biography: Attilio Rigotti

Attilio Rigotti (he/him) is a performer, director, technology artist, video-game designer and teacher. Born and raised in Chile, his work explores the intersection between game design, interactive technologies, and live performance, creating unique, user-centered experiences where audiences can fundamentally shape and transform a performance as it happens. He has performed, trained, taught, and developed productions around the world, including countries such as Poland, China, Egypt, Lebanon, India, Indonesia, Japan, Italy, Cuba, the U.A.E. and the U.S. He was an Associate Artist with experimental company Theater Mitu, where he acted and developed the technology for productions like Hamlet/UR-Hamlet, the national and international tour of Juárez: A Documentary Mythology, and the company’s sold-out run of Death of a Salesman at Brooklyn Academy of Music.

Along with Orsolya Szánthó, he founded the company GLITCH, focusing on creating work that seamlessly combines digital and physical mediums with new forms of storytelling. Their video and technology design has been featured at American Conservatory Theater, Kaki King, Mason Gross School of the Arts, MIT Music & Theatre Arts, The Harvard School, The Juilliard School, and more. Their graphics and video work has also been a part of the promotional campaigns of Broadway shows like The Sound Inside, The Great Society, Company, Plaza Suite, The Minutes, American Buffalo and Girl from the North Country. As a director, his work has been featured at The Tank, City Lyric Opera, Phoenix Theatre Ensemble, theatreC, LGPAC, Tisch School of the Arts, Toronto Fringe, and Gamiotics Studios, serving in the latter as head writer, director, and game designer on five of its hybrid interactive productions, including the award-winning Saving Wonderland. His productions have been recognized by the New York Times, Vulture, and American Theatre Magazine.

He was also an Associate Producer with theatreC, an ASTEP Fellow, an Instructor of Production at NYU Abu Dhabi, and spoke at NYU Abu Dhabi’s inaugural TEDx2014 Conference on the significance of video games as an art form. Attilio has twice been awarded the O-1 visa for extraordinary artistic achievement in the US, as well as the City Artists Corps Grant by the city of New York.

主辦:香港教育劇場論壇
Host Organization: Hong Kong Drama / Theatre and Education Forum

香港教育劇場論壇為藝發局資助團體
香港藝術發展局全力支持藝術表達自由,本計劃內容並不反映本局意見。
Hong Kong Drama / Theatre and Education Forum is financially supported by the Hong Kong Arts Development Council.
Hong Kong Arts Development Council fully supports freedom of artistic expression. The views and opinions expressed in this project do not represent the stand of the Council.

查詢 Project Inquiries:kityan.lam@tefo.hk
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